
Explore the world of Middle-earth with LOTRO Quest Packs and adventure to iconic locations like Rivendell and Lothlórien. Experience the full breadth of in-game content, including region-specific quests, deeds, skirmishes and classic instances with a LOTRO Quest Pack or LOTRO Expansion Quest!
- All standard LOTRO Quest Packs are free for VIPs as part of the
VIP membership (Expansion Quests are not included in VIP membership).
Learn More about Becoming a VIP! - All other players can use earned and purchased Turbine Points to
acquire LOTRO Quest Packs and LOTRO Expansion Quests in the LOTRO Store
at any level.

Trollshaws - 595 Points - Lvl: 30-50
Evendim - 595 Points - Lvl: 32-40
Misty Mountains - 695 Points - Lvl: 39-50
Forochel - 595 Points - Lvl: 39-52
Angmar - 795 Points - Lvl: 40-52
Eregion - 695 Points - Lvl: 45-55
Lothlórien - 695 Points - Lvl: 55-60
Enedwaith - 695 Points - Lvl: 60-75
Great River - 795 Points - Lvl: 72-75

Moria - 1495 Points - Lvl: 51-60
Mirkwood - 695 Points - Lvl: 61-65
Isengard - 1495 Points - Lvl: 66-75
Rohan - 1495 Points - Lvl: 75-85



200+ quests, 3 instances & 1 raid for levels 40-52
Angmar, once
realm of the dreaded Witch-king until he was driven out by Eärnur,
Captain of Gondor, is a barren, sulphurous wasteland, long uninhabited
save by the descendants of the Hillmen of Rhudaur. Its native people,
the Angmarim, have returned from across the Misty Mountains, rallying to
the call of Mordirith, Steward of Angmar. Foul creatures of all shapes
and sizes dot the landscape, and a dreaded and ancient evil awakens
within the Rift of Nûrz Ghâshu.


Over 150 quests for levels 60+
The Grey
Company, the Ranger kinsmen of Aragorn son of Arathorn, rides south to
aid their chieftain. Help them as they make their way secretly through
the land of Enedwaith, untangling the mysteries of the spectral
creatures that appear in the night and protecting the outlier clans of
Dunland from the influence of the White Hand of Saruman.


Over 100 quests & 2 instances for levels 45-55
Eregion was once
the home of the great Elf-smiths, including Celebrimbor, who forged the
three great Elf-rings, the only ones to escape Sauron's corruption.
Long have the ruins of Celebrimbor's stronghold of Mirobel lain
untouched, but now servants of both Angmar and Isengard seek to uncover
the ancient Ring-forges and the lost knowledge within. It falls to you
to conceal from them an even greater power than the Ring-forges: the
passage of the One Ring itself!


Over 200 quests & 6 instances for levels 32-40
Evendim is a
vast region dominated by the Lake Nenuial, and contains the ancient,
abandoned city of Annúminas - the former capital of the kingdom of
Arnor. Amidst its ruins lay great wealth and powerful artifacts now
threatened by the nefarious forces of Angmar. Make your way to the Ost
Forod, the Eavespires, and Tinnudir, home to the kings of old! Battle
your way through the ancient ruins and its three full fellowship
instances and earn the favor of the Wardens of Annúminas!


Over 100 quests for levels 39-52
Explore this
hostile expanse of snow and ice north of Evendim, at the uttermost edge
of civilized Middle-earth. Forochel is a brutal and merciless land,
hostile to Free Folk and the Enemy alike. The land is home to the
mysterious and reclusive Snow-men called the Lossoth, and spelled doom
for the last king of Arthedain. Will you survive what he could not?


Over 170 quests, a new 6-man instance, and a new group and fellowship questing area for levels 72+!
Travel to the
beautiful and dangerous region of the Great River where foes gather on
all sides, prepared to begin an assault on Rohan. Hold the line against
Easterlings, dangerous brigands and ancient enemies of Rohan, as well
as allies of Isengard and Barad Dur.


Over 100 quests, 3 instances, and 1 raid for levels 55-60
Below the
Dimrill Dale lies Lothlórien, one of the few remaining lands of Power
for good, and seat of the White Council. Ruled by Celeborn the Wise and
the Lady Galadriel, this forest of mighty mallorn trees stands as a
haven against the coming darkness. Here the Company of the Ring rests
and heals after the loss of their companion, Gandalf the Grey. But peace
will be short-lived, for the Orcs of Moria and Mirkwood prepare to
besiege the Golden Wood.


Over 70 quests, 1 instance & 1 raid for levels 39-50
The Misty
Mountains were once home to a kingdom of dwarves, until they were driven
out by goblins and worse. Now the peaks have become the abode of
Stone-giants and the goblins of Goblin-town, who once imprisoned the
great Thorin Oakenshield and his Company. Servants of Angmar seek to
uncover an ancient secret, hidden deep within the halls of Helegrod, a
long-abandoned dwarf-hold, to revive the long-dead dragon, Thorog!


Over 125 quests & 1 instance for levels 18-40
The North Downs
once thrived as the heart of the kingdom of Arthedain, but centuries of
war and ill fortune have left all in ruins, occupied by a vanguard of
Orcs and Trolls who march without fear among the crumbling keeps and
cities. Discover the embattled settlements of Trestlebridge, Esteldin,
Othrikar, and Meluinen, on the edge of Angmar itself. Venture into
Fornost, a six-person instance that once was the mighty city of the
kings, earn reputation with the Rangers of Esteldin, and learn the lost
history of the North-kingdom!


Over 75 quests for levels 30-50
The Trollshaws were once the land of
Rhudaur, one of the three sundered kingdoms of Arnor. Long ago, wild
Hillmen overran the realm and swore allegiance to the dark realm of
Angmar, but dwindled away when that dread kingdom fell. Now this land
has become a dangerous wilderness, and Trolls and other savage creatures
haunt its rocky hills and broken castles. Yet across the River Bruinen
lies a sheltered light amid the darkness: the hidden refuge of
Rivendell, home of Elrond Half-elven, lord and master of the White
Council. At his behest, you must help a mysterious Fellowship
representing a strange alliance of Men, Elves, Dwarves, and Hobbits as
they prepare to depart on a fateful journey!



Unlock Expansion Quests: Rohan to open up new and exciting adventures! 400 Quests designed for levels 75-85
The Fellowship of
the Ring has broken, and two of its members have been carried
forcefully into the Riddermark by Saruman’s Uruks. They are taking the
hobbits to Isengard, but their journey will take them across the land of
the horse-lords, their bitter enemies, and they are pursued by the
Three Hunters: Aragorn, Legolas, and Gimli. East Rohan is ruled by a
number of powerful lords whose loyalty is to King Théoden, but the
whispered treasons of Saruman have already caused dissension to root in
the plains of the Riddermark. Help its people as they strive to defend
themselves against the growing threat of war. Witness the Argonath, the
mighty Pillars of the Kings astride the Great River Anduin, and stand by
the Seat of Seeing atop Amon Hen, marvelling at the ancient works of
Gondor. And then journey beneath the eaves of Fangorn, whose trees are
older still, and uncover the secrets of its mysterious shepherds.


Over 375 quests and over 40 deeds for levels 66-75
The Grey Company
has departed from Enedwaith and entered Dunland proper on their
continuing journey to Rohan, where they seek their chieftain Aragorn.
The Rangers work to gain the friendship of the Dunlending clans and
thwart Saruman's war-building efforts. The mysterious Falcon-clan offers
their services to help break the muster of the combined Dunlending
armies at Wulf's Cleft, but can they be trusted? And in the Heathfells,
the forces of Théodred, Prince of Rohan, stand firm at the Ford of Isen,
ready to repel the Dunlending threat, all but oblivious to the storm
brewing to the north within the Ring of Isengard. Join the Grey Company
and Théodred's Riders as they make a desperate stand against the White
hand of Saruman.


Over 150 quests, 3 three-person
instances (Dungeons of Dol Guldur, Sword-hall of Dol Guldur, Warg-pens
of Dol Guldur), one full fellowship instance (Sammath Gûl), and one
12-person raid (Barad Guldur) for levels 61 - 65
Mirkwood - Once
it was Greenwood the Great, and men and Elves lived in peace beneath its
boughs... until the Necromancer's Tower arose, stirring a great evil in
the forest's heart. Now death and darkness thicken the forest air,
stifling life and twisting the green, growing things. To this dark and
foreboding place, Lord Celeborn of Lothlórien send the Malledhrim, the
Golden Host. Their purpose is to harry the armies of Dol Guldur,
fortress of the Ringwraith known as the Lieutenant of Dol Guldur, right
hand of the Witch-king of Angmar and keep them from growing stronger,
but more importantly... to mask the passage of the Company of the Ring
from the eaves of Lothlórien, turning the eyes of the Nazgûl upon
themselves and away from Frodo Baggins and his companions. Join the
Malledhrim as they lay siege to the tower of Dol Guldur and confront the
Lieutenant upon his own threshold.


Over 350 quests, seven full
fellowship instances (Dark Delvings, Fil Gashan, Skûmfil, The Sixteenth
Hall, The Forges of Khazad-dûm, The Grand Stair, and The Forgotten
Treasury), and two 12-person raids (Dâr Narbugud and The Vile Maw) for
levels 51 - 60
Balin left the
Lonely Mountain many years ago on an expedition to reclaim Moria, the
Longbeards’ home of old, and was never heard from again. Dáin Ironfoot,
King Under the Mountain, has sent forth the Iron Garrison from the Iron
Hills to investigate and lend aid to Lord Balin, if necessary. Breaching
the Hollin Gate, collapsed by the Watcher in the Water, the Iron
Garrison does not find Balin and his company, but rather an endless
horde of Orcs, goblins, Wargs, trolls, and creatures even more foul.
Join the Iron Garrison in their efforts to reclaim Moria from Mazog son
of Bolg and his fell legions and discover the dark secrets that lie in
the depths of Khazad-dûm.